Lags at 10 in "normal" gameplay situations. Rubber bands at 1 player (Verdant Forest) Taking Darkness Falls MUD and essentially adding a graphical interface to it in under 2 years. DAoC was an amazing idea put together extremely quickly. Not until there is something tangible in front of you that you enjoy. Personally I would never give MJ sponsored projects any thought, time, or money. Lots of love crafted into the zones/art, but MJ was always over promising and difficult to work with. Instead we got a failed project that was canceled. The Battle Royale concept was a fever dream at that time, so large scale zones to fight over persistent territory with some form of resets and persistent rewards (Like their push/pull PvP between the factions Capital Cities) would have been perfect as a standalone game. I had many friends work at Mythic and saw the mismanagement first hand. MOBAs were the hotness that EA wanted them to get into and MJ was a smooth salesman that rarely delivered. When Warhammer Online was making a MOBA, I was begging them on their forums and privately to my friends that worked there to just make a game of instanced keep fights that were well balanced instead. What's equally frustrating is consumers have little power in this regard other than chargebacks and lawsuits. Taking some one's money for funding, then deciding to do something else with it usually doesn't go over well. They gave money/headcount for CoH 2, but saw they were using it to fund other projects that they weren't onboard with. This exact scenario is the alleged reason why NCSoft pulled funding and shut down City of Heroes.